


But it's pretty clear what EDH players most often seek, and that is land ramp.įive of the six most popular green cards in the format are land ramp cards: Cultivate, in 48% of eligible decks, Kodama's Reach, in 38%, Farseek, in 32%, Rampant Growth, in 31%, and Sakura-Tribe Elder, also in 31%. It has a near-monopoly on mana dorks, the most efficient method of ramp in the game (excluding all of the broken artifacts, like the Moxen, Sol Ring, and Mana Crypt ), and it only gets more as time goes on. It's no secret that green is the king of ramp. They are content in their ways and will continue to be until their end.īut she frets not, for the Edge of Autumn nears, heralding a perfect opportunity for her to showcase her skills. Nobody wants to purchase any of her spellbooks, or learn the ancient secrets that she had labored so hard to unravel as a youth.
#THREE VISITS MTG RAMPANT GROWTH SERIES#
With her, she brings a library's worth of knowledge foreign to this land: a series of spells, guaranteed to bring the bountiful harvests of the future to the present, and a host of new possibilities to the area.īut as she descends into this new civilization, she finds it difficult to spread the teachings of her youth the farmers do well enough to Cultivate their crops, and it appears that Kodama's Reach had already descended across the land. A vast continent of diversity and splendor, within which she is eager to make her mark upon the annals of history.

( Kodama's Reach | Art by John Avon) Animist's AwakeningĪ young animist emerges into a strange, new land.
